Transform your TP-Gauge into a Guard Meter!

The TP-Guard System adds functionality to TP to match the Guard mechanic found in Dragon Age: Inquisition.

The TP-Guard System adds functionality to TP to match the Guard mechanic found in Dragon Age: Inquisition.
So, I thought about using the faces in Tactics Ogre: Let Us Cling Together, and tried to do edits. I’ll probably post more, but I feel like I wanna save that for when I release my game.
I modified the scripts to adjust to the sizes of these guys, so they focus on the faces just right and some windows can make use of their full size. Cool, right?

If you want to find out how I modified my scripts, leave a comment below. I might update this post with a video soon. For now, Buh-BYE!
Class-Specific TP Regen
script by California Macky (that’s me!)
This script allows you to have specific classes charge TP per turn, like what rogues and thieves do in various other RPGs.
Download
Click here to download the script. (opens a new window)
Alternate download link
DEMO
Not precisely needed, but I can provide one if you want.
Tactics Ogre MP Battle v 1.0a
Script by California Macky a.k.a. Neil a.k.a. mackintosh a.k.a. noelburgundy27
Description:
Replicates Tactics Ogre (Let Us Cling Together) MP and TP Mechanics,
where you start out with zero MP and/or TP, which you slowly gain per turn.
That means no one can immediately cast their spells and must wait it out or
strategize. Ideal for turn-based battles.
Download
Download the Script by using this link.
DEMO
This script helps hide specified skill types from the Battle Menu. Ideal for implementing on Passive Skills.
If you run into any problems, let me know in the comments below.
Script Download: Click here or Click here
So I was playing around a bit and decided to make do with the Disgaea sprites I found and make a damned sprite sheet. Credit me, please, if you decide to use. 6 Frames and 14 rows. If you want to know how to make your own, it’s fairly simple.
Refer to the link in this text for which row is for what.
Let me know if you want the grid I used to make this. I’ll post it up.
This resource is a rip from a licensed game and is therefore NOT FREE FOR COMMERCIAL USE.
This script changes the way the EXP is handled. A specified game variable (Variable 001 by default), will be designated to hold the EXP value. Each character will have the same EXP points as that variable, allowing for a singular Party EXP. Functions such as EXP Rate will be rendered useless, and Initializing will only be able to truly affect equipment. And Levels will depend on the class’s EXP Curve. Keep these in mind when using this script.
This script hardly needs a demo. Try it out and see for yourself.
To Download the Script, click here.
Known issues:
When adding to the variable in-game, levels only register post-battle. That means to rectify the EXP and Level, one must finish a battle, win or lose. Nothing too major.