TP-Guard System

Transform your TP-Gauge into a Guard Meter!

tp-guardsys01

The TP-Guard System adds functionality to TP to match the Guard mechanic found in Dragon Age: Inquisition.

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Tactics Ogre Facesets for RMVX Ace

So, I thought about using the faces in Tactics Ogre: Let Us Cling Together, and tried to do edits. I’ll probably post more, but I feel like I wanna save that for when I release my game.

I modified the scripts to adjust to the sizes of these guys, so they focus on the faces just right and some windows can make use of their full size. Cool, right?

faces02

If you want to find out how I modified my scripts, leave a comment below. I might update this post with a video soon. For now, Buh-BYE!

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Class-Specific TP Regen

Class-Specific TP Regen

script by California Macky (that’s me!)

This script allows you to have specific classes charge TP per turn, like what rogues and thieves do in various other RPGs.

Download
Click here to download the script. (opens a new window)
Alternate download link

DEMO
Not precisely needed, but I can provide one if you want.

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RTP Edit – Dark-Skinned Knight?

Nathan_1 Nathan_2 Nathan_3 $Actor03

 

RTP Edits of an RTP Kaduki-style set by Vibrato.

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Tactics Ogre MP Battle v 1.0a

Tactics Ogre MP Battle v 1.0a

 Script by California Macky a.k.a. Neil a.k.a. mackintosh a.k.a. noelburgundy27

Description:

Replicates Tactics Ogre (Let Us Cling Together) MP and TP  Mechanics,

where you start out with zero MP and/or TP, which you slowly gain per turn.

That means no one can immediately cast their spells and must wait it out or

strategize. Ideal for turn-based battles.

Download

Download the Script by using this link.

DEMO

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Hide Skill Type in Battle

This script helps hide specified skill types from the Battle Menu. Ideal for implementing on Passive Skills.

If you run into any problems, let me know in the comments below.

Script Download: Click here or Click here

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Holders Battler – Disgaea Empusa

So I was playing around a bit and decided to make do with the Disgaea sprites I found and make a damned sprite sheet. Credit me, please, if you decide to use. 6 Frames and 14 rows. If you want to know how to make your own, it’s fairly simple.
Refer to the link in this text for which row is for what.
Let me know if you want the grid I used to make this. I’ll post it up.

holders-lilim[anim]

This resource is a rip from a licensed game and is therefore NOT FREE FOR COMMERCIAL USE.

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Single Party EXP Script

Single Party EXP ver 0.1a

This script changes the way the EXP is handled. A specified game variable (Variable 001 by default), will be designated to hold the EXP value. Each character will have the same EXP points as that variable, allowing for a singular Party EXP. Functions such as EXP Rate will be rendered useless, and Initializing will only be able to truly affect equipment. And Levels will depend on the class’s EXP Curve. Keep these in mind when using this script.

This script hardly needs a demo. Try it out and see for yourself.

To Download the Script, click here.

Known issues:

When adding to the variable in-game, levels only register post-battle. That means to rectify the EXP and Level, one must finish a battle, win or lose. Nothing too major.

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